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Garrett Blacknova
Codex Troopers
2601
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Posted - 2013.04.25 16:01:00 -
[1] - Quote
I have different alts with different primary roles.
My "main" at the moment is actually a dual-role character though - Shotgunner/Logi. I have a range of Assault and Scout suits with Shotguns, sometimes backed by SMGs (when I have the PG/CPU to spare), and several Logi fittings with different setups, mostly focused on frontline support, with minimal investment into reviving allies (because I suck at it and finding the "sweet spot" to stab requires a miracle at times). |
Garrett Blacknova
Codex Troopers
2601
|
Posted - 2013.04.25 16:37:00 -
[2] - Quote
Aeon Amadi wrote:Tried to stick with the CQC Scout for the longest time but all it did was keep my ISK levels (and KDR) in the negative.
The role doesn't have anything to it that is Scout specific. Heavy's have access to Heavy Weapons - the only dropsuit that has access to them. Scouts need Cloaking to be specific to them to give them an edge that no-one else has. Except we already have lower Scan Profile, higher Scan Precision and better Scan Radius than every other suit out there, and some of the best speed out there as well.
Focus slightly less on CQC, and slightly more on SCOUT, and you'll do better. |
Garrett Blacknova
Codex Troopers
2601
|
Posted - 2013.04.25 17:05:00 -
[3] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Tried to stick with the CQC Scout for the longest time but all it did was keep my ISK levels (and KDR) in the negative.
The role doesn't have anything to it that is Scout specific. Heavy's have access to Heavy Weapons - the only dropsuit that has access to them. Scouts need Cloaking to be specific to them to give them an edge that no-one else has. Except we already have lower Scan Profile, higher Scan Precision and better Scan Radius than every other suit out there, and some of the best speed out there as well. Focus slightly less on CQC, and slightly more on SCOUT, and you'll do better. Speed is not high enough, barely more than an Assault Type-II. But my best counter argument to your defense of them is that ALL Scan Profiles can be completely circumvented by 'Visual Confirmation' (aiming down the sight at the target) REGARDLESS of the person's Precision. I have been fighting against this since day one as it very easily defeats the Scout's primary defense. Combine that with the fact that Active Scanners are being implemented, there is going to be a very big disparity in the CQC Scout's usefulness when his primary defenses are so easily circumvented. Edit to clarify: I feel that you should not be able to perform a 'visual confirmation' unless your Precision would normally beat their Profile. Otherwise, the system is bunk. Stop walking in front of enemies and claiming that it's stealthy? Worked for me. |
Garrett Blacknova
Codex Troopers
2602
|
Posted - 2013.04.25 18:36:00 -
[4] - Quote
Aeon Amadi wrote:Dropsuit Command 5 + Sensor Dampening 5. Does not stop a Sniper from giving his entire team a visual confirmation. At best, visual confirmation should only alert your squad. Uhhhh... it already does that? If you're not in a squad, nobody who IS in a squad will see the targets you light up. If you are in a squad, nobody outside your squad will see the targets you light up.
I think it SHOULD light you up for the whole team, but CCP apparently agree with you. And yes, this has been thoroughly tested and confirmed.
If you're still getting spotted, then you're sneaking up on the wrong targets while they have someone watching their flanks. Maybe you should go after the sniper first, so he's not spoiling the surprise? |
Garrett Blacknova
Codex Troopers
2602
|
Posted - 2013.04.25 20:58:00 -
[5] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Dropsuit Command 5 + Sensor Dampening 5. Does not stop a Sniper from giving his entire team a visual confirmation. At best, visual confirmation should only alert your squad. Uhhhh... it already does that? If you're not in a squad, nobody who IS in a squad will see the targets you light up. If you are in a squad, nobody outside your squad will see the targets you light up. I think it SHOULD light you up for the whole team, but CCP apparently agree with you. And yes, this has been thoroughly tested and confirmed. If you're still getting spotted, then you're sneaking up on the wrong targets while they have someone watching their flanks. Maybe you should go after the sniper first, so he's not spoiling the surprise? Alright - cool - I'm wrong. The Scout is completely fair and balanced. S'why we see Proto Scouts with Proto Shotguns all over the place. Edit: In case you didn't get it ^^^^^^^^^^^^^ that's obvious sarcasm. I'm not saying they're completely fair and balanced.
I'm saying they're a lot closer to it than you can see, because you're not playing the role correctly, and are complaining that people are outplaying you. There are problems, but the problems you're seeing are more because of your own mistakes than because of flaws in the design. |
Garrett Blacknova
Codex Troopers
2604
|
Posted - 2013.04.25 21:32:00 -
[6] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Dropsuit Command 5 + Sensor Dampening 5. Does not stop a Sniper from giving his entire team a visual confirmation. At best, visual confirmation should only alert your squad. Uhhhh... it already does that? If you're not in a squad, nobody who IS in a squad will see the targets you light up. If you are in a squad, nobody outside your squad will see the targets you light up. I think it SHOULD light you up for the whole team, but CCP apparently agree with you. And yes, this has been thoroughly tested and confirmed. If you're still getting spotted, then you're sneaking up on the wrong targets while they have someone watching their flanks. Maybe you should go after the sniper first, so he's not spoiling the surprise? Alright - cool - I'm wrong. The Scout is completely fair and balanced. S'why we see Proto Scouts with Proto Shotguns all over the place. Edit: In case you didn't get it ^^^^^^^^^^^^^ that's obvious sarcasm. I'm not saying they're completely fair and balanced. I'm saying they're a lot closer to it than you can see, because you're not playing the role correctly, and are complaining that people are outplaying you. There are problems, but the problems you're seeing are more because of your own mistakes than because of flaws in the design. Go play a match, be it skirmish or ambush, without a squad. Whenever a Scout (or any player for that matter) just randomly pops up on your minimap directly behind you - come back and say that again. I play on my own quite often.
I see a lot of players in the "No Squad" bracket, from whom I'm getting information fed to me. I also have well-trained scanning skills, and usually run as a Scout, so it's pretty rare for anything but another Scout to get into Shotgun range without me noticing, even when I'm not fitted for scanning. My Logi and Assault builds (on other alts) are less scanning-focused, and unless the other guy screws up, I don't usually see CQC Scouts until too late. And as a Heavy, I need someone watching my back, or I need to constantly be looking around just in case, because if I don't, I die to a sneaky Shotgunner. |
Garrett Blacknova
Codex Troopers
2613
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Posted - 2013.04.26 13:58:00 -
[7] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote: I play on my own quite often.
I see a lot of players in the "No Squad" bracket, from whom I'm getting information fed to me. I also have well-trained scanning skills, and usually run as a Scout, so it's pretty rare for anything but another Scout to get into Shotgun range without me noticing, even when I'm not fitted for scanning. My Logi and Assault builds (on other alts) are less scanning-focused, and unless the other guy screws up, I don't usually see CQC Scouts until too late. And as a Heavy, I need someone watching my back, or I need to constantly be looking around just in case, because if I don't, I die to a sneaky Shotgunner.
Sounds like you should pay attention to the discrepencies in your minimap more often. Just as well, saying that you're getting information fed to you from player in the "No Squad" bracket slightly contradicts your earlier argument: "If you're not in a squad, nobody who IS in a squad will see the targets you light up." If this is the case, any member of the opposite team who is NOT in a squad will reveal your location to the remainder of the team - thereby proving my point. Which point would that be? The point that enemies can act as spotters for one another if you don't pay attention to where you can be seen from? Or the point that you keep putting yourself in positions where you're exposed to someone on the other team and expecting it to be ok because you're "stealthy" and somehow it's the game's fault that it was never meant to work like that?
If you have 16 players with no squads, then it's going to be incredibly hard to sneak up on anyone without knowing the sight-lines of everyone. If they're in 4 squads of 4 players each, then you just need to keep track of each squad's sightlines, and watch out for anyone who might have good scanning capabilities. |
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